In lore demons are traditionally weak to
the arts of magic and players are taught via questing that spells are the way
to banish a demon, yet in the game now they are weak to ranged & melee!
Sorry but it bugs me lol.
This is a cool thread. Here are some
questions from me regarding quests and storylines.
Are there any plans to continue and
possibly finish the Daemonheim lore and storylines soon? It's been over three
years since Dungeoneering came out and our excitement about Bilrach, the
strange power, the events that occurred that day, the mysterious bottom of
Daemonheim, and finally about the skill itself is really dying out. More and
more players will pay for rs gold rather
than rs accounts.
Pirates, Gnomes or Dwarves.. Regardless of
the outcome, are we going to discover more about the two less fortunate
participants in the near future?
The quest Monkey Madness used to have an
overly complex code. This was one of the reasons we haven't seen a sequel to
it. Has this been looked into at all the past years? Sometimes, I will think
whether we should buy rs accounts, rather than cheap rs gold.
Thanks!
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